Wednesday, December 30, 2009



Atropos - The Bane Elemental Atropos - The Bane Elemental
Range: 400 | Move Speed: 305
Primary: INT
Str: 18 + 2.1 | Agi: 18 + 2.1 | Int: 18 + 2.1
Damage: 51 – 57 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.69 | Armor: 4
Enfeeble
Enfeeble (E)
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration. Lasts 20 seconds.
Level 1 - Reduces attack damage by 30%.
Level 2 - Reduces attack damage by 60%.
Level 3 - Reduces attack damage by 90%.
Level 4 - Reduces attack damage by 120%.
• The damage reduction is calculated based on the base damage and primary attribute of the target.
• Enfeeble has no effect on direct damage bonuses from items.
• Casting range: 1000
Mana Cost: 125
Cooldown: 15
Brain Sap
Brain Sap (B)
Feasts on the vital energies of another unit, absorbing some of its hit points.
Level 1 - Absorbs 75 HP.
Level 2 - Absorbs 150 HP.
Level 3 - Absorbs 225 HP.
Level 4 - Absorbs 300 HP.
• Damage type: pure
• Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.
• Casting range: 600
Mana Cost: 125/150/175/200
Cooldown: 20
Nightmare
Nightmare (T)
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Sleeps the target and takes 20 HP per second from it, lasts 4 seconds.
Level 2 - Sleeps the target and takes 20 HP per second from it, lasts 5 seconds.
Level 3 - Sleeps the target and takes 20 HP per second from it, lasts 6 seconds.
Level 4 - Sleeps the target and takes 20 HP per second from it, lasts 7 seconds.
• Damage type: HP removal
• Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
• If the target recieves any type of damage except Nightmare, then it will wake up.
• The use of spells on the affected units can wake the target up without the caster falling asleep.
• In the first second of Nightmare the target will be invulnerable.
• Casting range: 500/550/600/650
Mana Cost: 165
Cooldown: 15
Fiend`s Grip
Fiend`s Grip (F)
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack and Transfers 5% of enemies max MP per second to you
Lasts 5 seconds.
Level 1 - Deals 100 damage and transfers 5% of the max mana of the target per second, deals 155 damage per second with Aghanim's Scepter. Target is disabled for the duration of the spell.
Level 2 - Deals 155 damage and transfers 5% of the max mana of the target per second, deals 215 damage per second with Aghanim's Scepter. Target is disabled for the duration of the spell.
Level 3 - Deals 215 damage and transfers 5% of the max mana of the target per second, deals 270 damage per second with Aghanim's Scepter. Target is disabled for the duration of the spell.
Mana Cost: 200/300/400
Cooldown: 120
• Damage type: magical
• Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
• Fiend's Grip is a channeling spell.
• Casting range: 625

Skill Build:

1. Brain Sap
2. Enfeeble
3. Enfeeble
4. Brain Sap
5. Brain Sap
6. Fiend`s Grip
7. Enfeeble
8. Enfeeble
9. Brain Sap
10. Nightmare
11. Fiend`s Grip
12. Nightmare
13. Nightmare
14. Nightmare
15. Stats
16. Fiend`s Grip
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

 

Item Build:

1.
Sobi Mask (325)
+50% Mana Regeneration.
2.
Ring of Protection (175)

3.
Ring of Basilius (500)

Ring of Protection + Sobi Mask

4.
Void Stone (900)

5.
Staff of Wizardry (1000)
.
6.
Robe of the Magi (450)

7.
Eul`s Scepter of Divinity (2800)

8.
Soul Booster (3300)

9.
Chain Mail (620)

11.
Blade Mail (1770)

12.
Linken`s Sphere (5500)


Monday, December 28, 2009

New blog

Ntinks , myself is creating a new blog for all the Dota allstars fans in the world.This blog will mention about all the possible guides about the heroes and each items.
Everyone is welcome.
Cheers,
Nuttin